The department adopts innovative teaching-learning practices such as role play, brainstorming sessions, creative learning activities, case studies, quiz-based learning, and team-based classroom exercises to make the teaching-learning process more interactive, engaging, and student-centric. These methods encourage students to apply concepts, participate actively, think critically, and learn collaboratively. Such activities help in developing conceptual understanding, analytical ability, communication skills, teamwork, creativity, and problem-solving aptitude. These practices also contribute to confidence building, active classroom participation, and experiential learning.
Sample Activity Report:
Impulse Intelligence Test
As part of innovative teaching-learning practices, a quiz-based classroom activity titled “Impulse Intelligence Test” was conducted on 18 March 2026 from 9:45 am to 10:30 am at G24, PSIT-Pharmacy for students of Human Anatomy and Physiology II (BP201T). The activity was designed to create an interactive and engaging learning environment while reinforcing students’ understanding of the topic Central Nervous System and Spinal Cord.
The activity followed a gamified learning approach, encouraging students to participate actively, think critically, and apply subject knowledge in a collaborative setting.
A total of 40 students participated in the activity. The class was divided into two teams: Team A and Team B, promoting collaboration, enthusiasm, and healthy competition.
The quiz activity was conducted in a team-based format and included multiple rounds of questions ranging from basic conceptual understanding to advanced application-oriented questions. Students actively discussed answers within their teams before responding, thereby encouraging brainstorming and peer learning.
Innovative elements such as:
were included to enhance engagement, ensure fair play, and maintain student interest throughout the session. The activity successfully created a classroom atmosphere that promoted:
Team A demonstrated strong conceptual understanding and effective teamwork, and emerged as the winning team.
The most suitable Program Outcomes (POs) for this activity are:
These four are the strongest and most justifiable, as the activity reinforced students’ subject knowledge, enhanced their critical thinking and analytical abilities, encouraged team participation and leadership, and improved communication and collaborative learning skills. Justification of POs.
The activity also reflected the use of innovative and student-centric teaching-learning methodology in the classroom.
The Impulse Intelligence Test was a successful example of gamified and interactive learning used as an innovative teaching-learning practice. The activity effectively combined subject learning with participation, teamwork, and problem-solving, making the classroom experience more engaging and meaningful for students.
Special thanks to the students for their energetic participation, which ensured the success of the event. Their enthusiasm and dedication made Impulse Intelligence Test a memorable and impactful experience.
Assistant Professor
PSIT - Pharmacy
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